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The Gaming Console That Was Never Supposed to Exist
This public betrayal by Nintendo sparked Sony’s billion-dollar PlayStation empire

Sometimes the best things in business come from the worst moments.
Embarrassment. Rejection. A deal gone sideways.
It sounds like a nightmare…
But for Sony, it was the beginning of a billion-dollar legacy.
Let me tell you the wild, serendipitous story of how the Sony PlayStation was born, not out of strategy, but out of betrayal.

The year was 1988.
Sony wasn’t in the gaming business. They made TVs, stereos, and Walkmans. But behind the scenes, one of their engineers (Ken Kutaragi) had secretly developed a sound chip for Nintendo’s Super Nintendo Entertainment System (SNES).
Nintendo was impressed. Really impressed.
So they invited Sony to collaborate on a new project: a CD-ROM add-on for the SNES. The goal? Combine the popularity of Nintendo’s cartridge games with the cutting-edge power of CDs.
The device was called the “Super Nintendo Play Station.”
(Yes, with a space.)
By 1991, Sony had developed both the add-on and a prototype hybrid console that could play both cartridges and CDs. They even unveiled it at the Consumer Electronics Show.
Everything looked good…
Until the next day.
The Shocking Breakup
Out of nowhere, Nintendo publicly pulled the plug on the Sony partnership and announced they’d be working with Philips instead.
Sony was blindsided.
The crowd was stunned.
Turns out, the breakup was about control.
Sony wanted to manage the licensing for the new “Super Disc” format.
Nintendo wasn’t having it.
So they walked.
Publicly.
Sony had every reason to cut their losses and move on.
But they didn’t.
The Pivot That Changed Gaming Forever
Sony leadership, backed by then-president Norio Ohga and pushed forward by Kutaragi, made a bold call:
“Let’s build our own console.”
They took the prototype they had already developed—the one Nintendo abandoned—and ran with it.
In 1994, Sony released the PlayStation.
Not a side project.
Not a Nintendo accessory.
A full-blown gaming system built for CD-based games, with powerful 3D graphics and a focus on developers.
The result?
It crushed the competition.
The PlayStation outsold the Sega Saturn. It outsold the Nintendo 64.
It became the first console to ship over 100 million units, and launched iconic titles like Final Fantasy VII, Metal Gear Solid, and Tomb Raider.
And it all started because of a failed partnership.
Final Thoughts: When the Plan Falls Apart, Make a Better One
The PlayStation wasn’t part of Sony’s plan.
It was born from rejection.
Fueled by resilience.
And made possible by people who were willing to pivot hard when the original idea fell through.
If you’ve ever felt stuck trying to market your business, especially if you hate self-promotion, I wrote something for you:
Because sometimes, what feels like a dead end is just a detour to something way better.
—Dennis
P.S. Without that very public breakup, there might never have been a PlayStation. Rejection isn’t always a failure, it’s often the nudge you didn’t know you needed.
What Can Solopreneurs Learn from Sony’s Story?
Rejection isn’t the end, it’s the redirect
Sony could’ve walked away, embarrassed. Instead, they used the same foundation to build something better.
Use what you already have
They didn’t start from scratch, they repurposed what they’d built for Nintendo and turned it into their own product.
Go where others won’t
CDs were risky. Developers were hesitant. Sony leaned into the unknown and redefined the industry.
Serendipity needs boldness
It’s not enough for opportunity to land in your lap, you have to act on it.

Dennis Geelen
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